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I'm making my third run at the Uberhood, this time replacing HP's with Tarlia's ([livejournal.com profile] meetme2theriver) and adding Inteen on top of ACR. All week, I lived in delicious anticipation of starting the game, carefully selecting my default skins and eyes and reading up on Inteen (which I've never used before). Then I started the game and had to...well, do all the same things I've done twice before.

I imagine most people start the merged hoods exactly the same way: placing the bin families in their lots, furnishing those lots, possibly making over the residents. And while I'm doing all this, my Sims are socializing with each other and their welcome wagon. (This time, because I have ACR installed, they are also woohooing and getting pregnant, darnit.) Next time I play an uberhood -- and of course there will be a next time -- I am dropping the bin families in their respective lots, placing a telephone in each lot, and exiting before they can meet anyone. Then I will archive that game and it will become my uberbase, freeing me to start with any family the next time I get an uber-urge. But that's next time. For now, the Travellers won't be doing much travelling, thanks to their little ACR surprise. And once I drop the Oldies in 95 Woodland Drive, I'll be ready to play.

With the exception of the default skins and eyes, I'm playing straight-up Maxis. I already desperately miss the various Maxis recolors and Maxis-match items from NoFrills, Piggis, and HugeLunatic. Or, to be more accurate, I am constantly surprised when I go looking for an item in the catalog (like NoFrills' simple structure dining table) only to remember that it's cc. This is mostly a good thing. I want to relearn the EAxis content. But I also want single-tile desks!
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It's finally day 99 in my Prosperity hood, and I just ran my death randomizer. Out of 196 eligible Sims, 46 are flagged for death: 12 elders, 17 adults, 1 YA, and 16 teens.

I made a promise to myself that I would play true and kill them all, but I didn't promise they would all STAY dead. I am, however, limiting myself to 4 resurrections. My favorite teen is on the list, and -- if her household has a genie's lamp and the money to send her to Uni -- she'll be wished back. Another teen is the true love of a witch's son. The boy's mother is a good witch, so the girl can't be magick'd back as a zombie, but if the boy's family has a genie's lamp (and if the game will allow me to resurrect a teen from another family), she too will be wished back. And one lucky member of the walking dead has a mother in the paranormal track, so she'll be brought back via the Resurrect-o-Nomitron...but her mother can't spend more than 10% of the family's cash on the deed. I haven't decided on the fourth. My playable vampire's daughter is flagged for death...if I could be guaranteed she would come back as a zombie, I would choose her.

For the others:
* one groom will die on his wedding day. He may die of excessive woohooing, since I'll desperately be trying to get him to impregnate his bride before his genes are lost.
* a set of teen triplets & their mother will be wiped out, leaving a single elder father to raise his toddler daughter. I hope he survives until she's a teen. I also see him becoming extremely overprotective of her.
* my singles household (a communal apartment downtown where I dump all Uni grads whose futures are unclear to me) will lose all of its singles. That lot was fun to play. *sniffle* Ironically, the one married couple on the lot will survive.
* the plague will kill both parents in two families, leaving only underaged children. I have to decide whether to let the Social Worker take the orphaned kids and sever their family bonds or whether to have them taken in by other (related) households via Inge's teleporter before their parents die. It's more dramatic to die with the kids on the lot, but I don't want the kids to "forget" their biosimical parents. I wish the kids could be SENT from their home lot to their new homes, so I could continue to play as normal up to the moment of their parents' death instead of stopping, making sure their home & new home are synced, then going to the new home and making them part of that family before returning to the first home and killing the parents.

Now that the shock (OMG! I can't kill him!) has worn off, I'm seeing a lot of great story potential. I hope I don't become addicted to random death.

I suppose

Jul. 2nd, 2010 01:05 pm
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...introductory posts are obligatory. Or at least courteous, which is practically the same thing.

For now, this is my little Sims journal, mostly used to follow the posts of fabulous creators in their journals.

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February 2011

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